Contributing
Prerequisites
- Microsoft Visual Studio 2019 or later (2017 may work, no guarantees)
- Tools for C/C++ (MSVC) v141
- .NET 4.6.1 SDK and .NET 4.7.2 SDK
- Beat Saber (if developing for .NET 4.5+)
- Muse Dash (if developing for .NET 3.5)
Building
- Clone with
git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive Create a file,
bsinstalldir.txtin the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read. It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g.C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/If you intend to be doing .NET 3.5 centric development, you must put your Muse Dash installation folder in a file named
mdinstalldir.txtthat is otherwise identical tobsinstalldir.txt.Open
BSIPA.slnin Visual Studio.- Choose the configuration that you intend to target during development.
Rebuild all.
When you make a change somewhere in BSIPA itself, right click on
BSIPA-Metaand clickBuildorRebuild. This sets up the output inpath/to/solution/BSIPA-Meta/bin/<Configuration>to be what should be copied to the game directory.When making a change to Mod List, you only need to build Mod List itself. Install by copying everything in
path/to/solution/BSIPA-ModList/bin/<Configuration>to your game directory.
When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in bsinstalldir.txt into Refs/. Any new references
should reference the copy in there. When building for Release, it just uses the files already in Refs/.